Codex entries for the group Harley Quinn in section Tutorials & Hints.
Grapple to highlighted ledges.
Grapple is a fast and effective way to gain verticality.
Jump to detach from the rope during a Grapple.
For optimized traversal, detach just before arriving at a ledge to conserve momentum and Overshoot it.
–Grapple (highlighted edges)
–Detach (while grappling)
–Overshoot (close to edge while grappling)
Harley Quinn can Swing or Hang from the drone. Jump to detach from the rope.
Harley can chain together multiple Swings, without touching the ground, as long as the Swing cooldown is not active.
While attached to the drone, the rope can be shortened. If timed correctly, it will optimize the Swing speed.
–Swing
–Detach (while Swinging)
–Shorten Rope (while Swinging)
While in the air, Evade to perform a Dive.
Diving reduces the Swing cooldown faster, allowing Harley Quinn to chain into the next Swing sooner.
Stick the landing by aiming for enemies to knock them back on impact.
–Dive (while airborne)
Performing a Swing during a Dive will trigger a Super Swing.
This is faster than a regular Swing and can propel Harley Quinn further.
The longer Harley dives, the faster the resulting Super Swing.
–Super Swing (while diving)
When available use Grapple Attack to grapple to a targeted enemy.
Harley Quinn will deal damage to the target and nearby enemies on impact.
Jump during the Grapple Attack to detach and cancel the attack.
+
–Grapple Attack (when available)
–Cancel Grapple Attack (during grapple)