Available Gear
THE JOKER (ELSEWORLD)
(REAL NAME UNKNOWN)
Another Earth’s Clown Prince of Crime, this younger Joker was brought to our world after surviving Brainiac’s integration of his own.
FIRST APPEARANCE
Batman #1 (March, 1940)
QUOTE
”A grotesque sociopathic mass-murdering creep like your Joker is a tough act to follow! I’m not a creep and I’m not grotesque!”
FROM THE FILES OF LEX LUTHOR:
I have no idea. This Joker is as baffling as the one from my world, and frankly any Joker that seems to exist. The non-sequiturs, ye Gods, the non-sequiturs! I must make a note to invest in headphones before his next visit to the lab.
Of course, that would involve leaving the Joker somewhat unobserved. An unsettling thought for such a dangerous subject. By his telling, he single-handedly slaughtered his own Task Force X in some misguided effort to keep them from Brainiac’s clutches. The whys and wherefores of this strategy escape me, but it was enough to attract the Coluan tyrant’s attention.
The Joker thrives on chaos but unlike Dr. Quinzel, he’s not out to harness it for some strategic purpose –he just likes the fire. As an asset it makes him unpredictable. But as a tool to be wielded against the carefully-laid plans of Brainiac the Joker is… well, let’s just hope we amuse Joker long enough for him to help us defeat our ultimate foe, yes?
[Also, Joker, if you’re reading this, it’s all meant in the utmost respect. –LL]
Glide
The Joker can use his umbrella to Glide through the air.
Gliding allows The Joker more air mobility and slows his descent.
When the Glide resource has depleted The Joker will descend faster.
(Hold) –Glide
(Hold) –Glide And Aim (while airborne)
Skyrocket
The Joker can wind up a rocket boost in the umbrella to trigger a Skyrocket.
Skyrocket propels The Joker vertically or forwards, depending on his movement direction.
Glide after a vertical Skyrocket to generate an updraft that allows The Joker to gain more height.
(Hold) –Wind Up Skyrocket
–Skyrocket
Swoop
Swooping allows The Joker to travel through the air with greater velocity than Gliding.
Swooping into the ground allows The Joker to transfer his momentum into a Grind. While Grinding enemies will be knocked back on contact.
Releasing
while Grinding will Ollie The Joker up, creating an opener for other traversal and combat moves.
(Hold) –Swoop (While Gliding)
(Release) –Ollie (While Grinding)
Razzle Dazzle
The Joker can rain novelty paraphernalia and explosives on enemies with his Razzle Dazzle Traversal Attack.
Razzle Dazzle is released on enemies directly beneath The Joker.
Razzle Dazzle damage reduces over long distances.

–Razzle Dazzle (When available)
Talents
The Inexhaustible Clown
”Limits are for people with morals and poor imagination!”
Tier 0
The Joker continuously cheats death out of his prize. Attacks that would kill him instantly regenerate 100% Health and 50% Shield. This can only happen once every 5 minutes.
Player Downed
100% Health regenerated
50% Shield regenerated
5 minute cooldown
5 minute cooldown
Tier 1
PRANKSTER activates at Combo 5x and higher, and increases Firearm damage by 20% and Counters have a 50% chance to make the enemy Shield Harvestable.
5x Combo
Successful Counter
+20% Firearm damage
+50% Shield Harvest chance
Tier 2
Increases Melee Knockback by 100% but Melee Cooldown is increased by 1 second.
+100% Melee Knockback
+1 second Melee Cooldown
+1 second Melee Cooldown
Increases Grenade damage by 10% and Grenade Explosion radius by 25%.
+10% Grenade damage
+25% Grenade Explosion radius
Melee Kills cause all enemies within 5 meters to Burn.
Melee Kill
Burn nearby enemies
Tier 3
At Combo 10x and higher, Critical Hits with Assault Rifles have a 35% chance to not consume any ammo.
10x Combo
Assault Rifle Critical Hit
35% chance
Shot doesn’t consume any ammo
Critical Hits with Pistols cause enemies to deal 20% less damage for 10 seconds.
Pistol Critical Hit
-20% enemy damage dealt
10 seconds
10 seconds
At Combo 10x and higher, Critical Hits with Shotguns on enemies within 5 meters causes them to Burn.
10x Combo
Shotgun Critical Hit
Burn enemy
Tier 4
Hitting 3 or more enemies with a Grenade generates 5 Combo. This can only happen once every 10 seconds.
3 Grenade Hits
+5 Combo
10 second cooldown
10 second cooldown
Critical Counters have a 50% chance to spawn Grenade Ammo.
Critical Counter
50% chance
Spawn Grenade Ammo
Tier 5
Critical Reloads with Pistols generate 5 Combo. This can only happen once every 15 seconds.
Pistol Critical Reload
+5 Combo
15 second cooldown
15 second cooldown
Increases the number of Grenades you can carry by 1.
Tier 6
At Combo 20x and higher, Grenade Hits cause enemies to deal 25% less damage for 30 seconds.
20x Combo
Grenade Hit
-25% enemy damage dealt
30 seconds
30 seconds
Tier 7
At Combo 20x and higher, successful Counters increase the damage of your next Grenade by 100%.
20x Combo
Successful Counter
+100% next Grenade damage
Critical Hit chance is increased by 25% and Critical Hit damage by 25%.
+25% Critical Hit chance
+25% Critical Hit damage
At 20x Combo and higher, damage dealt in increased by 50% against Burning enemies.
20x Combo
Burning enemy
+50% damage dealt
Tier 8
At Combo 30x and higher, Grenades have a 50% chance to deal 50% more damage and have their Explosion radius increased by 50%.
30x Combo
50% chance
+50% Grenade damage
+50% Grenade Explosion radius
Tier 9
At Combo 30x and higher, Firearm damage is increased by 50% on enemies that are further than 15 minutes.
30x Combo
+50% Firearm damage
Damage dealt is increased by 20% on enemies within 10 meters.
Tier 10
Transforms PRANKSTER into TOP BANANA. This requires Combo 40x and higher and increases Firearm damage by 75% and causes Critical Hits to Burn enemies.
40x Combo
Critical Hit
+75% Firearm damage
Burn enemy
Increases your Maximum Combo by 15 and if the Combo Breaker triggers at Combo 15x and higher, you regenerate 15 Combo. This can only happen once every 60 seconds.
15x Combo
Combo Breaker triggered
+15 Maximum Combo
15 Combo regenerated
60 second cooldown
60 second cooldown
Transforms PRANKSTER into JACK-IN-A-BOX. This requires Combo 40x and higher and increases Damage Reduction by 40% and increases Razzle Dazzle Traversal Attack resource generation by 50%.
40x Combo
+40% Damage Reduction
+50% Razzle Dazzle resource generation
Last Laugh
”I’ll laugh last, and third, and first!”
Tier 0
The Joker can work an audience – to death! The higher his Combo, the more damage he deals to heavily injured enemies.
Every 2 Combo increases damage dealt to enemies that are below 25% health by 2%
Tier 1
Melee damage is increased by 10% for each enemy within 10 meters up to a maximum of 100%.
+10% Melee damage per enemy
100% maximum bonus
At Combo 5x and higher, Shield Harvest damage is increased by 20% and Shield pickup amount is increased by 20%.
5x Combo
+20% Shield Harvest damage
+20% Shield pickup amount
Melee Hits have a 25% chance to cause enemies to Burn.
Melee Hit
25% chance
Burn enemy
Tier 2
Suicide Strike is a powerful single-target attack that can be executed after having built up enough Suicide Strike resource. The Joker’s Suicide Strike also spawns 2 additional Grenade Ammo if the enemy dies from the ability.

+

Builds up over time, from
Melee Hits and
Melee Kills
Powerful single-target attack
Spawns 2 Grenade Ammo
Tier 3
KNOCK, KNOCK activates at Combo 10x and higher and increases Melee damage by 25% and performing a Shield Harvest has a 20% chance to spawn a live Grenade at the enemy’s feet.
10x Combo
Shield Harvest
20% chance
+25% Melee damage
Spawn live Grenade
Tier 4
At Combo 10x and higher, damage dealt is increased by 25% on enemies that are below 50% health.
10x Combo
Enemy health below 50%
+25% damage dealt
Successful Counters generate 10% Razzle Dazzle Traversal Attack resource and 10% Suicide Strike resource.
Successful Counter
+10% Razzle Dazzle resource
+10% Suicide Strike resource
Tier 5
Performing a Shield Harvest generates 1 additional Combo.
Performing a Shield Harvest has a 50% chance to Burn all enemies within 5 meters.
Shield Harvest
50% chance
Burn nearby enemies
Increases Melee damage by 100% but Melee cooldown is increased by 1 second.
+100% Melee damage
+1 second Melee Cooldown
+1 second Melee Cooldown
Tier 6
At Combo 20x and higher, successful Counters have a 25% chance and Critical Counters have a 50% chance to make the enemy Shield Harvestable.
20x Combo
Successful Counter
Critical Counter
25-50% chance
Enemy Shield Harvestable
Tier 7
Melee Hits cause enemies to deal 25% less damage for 20 seconds.
Melee Hit
-25% enemy damage dealt
20 seconds
20 seconds
At Combo 20x and higher, performing a Suicide Strike generates 5 Combo.
20x Combo
Suicide Strike
+5 Combo
Tier 8
At Combo 30x and higher, Damage Reduction is increased by 50% while Moving.
30x Combo
Moving
+50% Damage Reduction
Tier 9
At Combo 30x and higher, Suicide Strike Kills increase the damage of your next Razzle Dazzle Traversal Attack by 100%.
30x Combo
Suicide Strike Kill
+100% next Razzle Dazzle damage
Performing a Razzle Dazzle Traversal Attack increases the damage of your next Grenade by 10% for each enemy Killed.
Razzle Dazzle Kill
+10% next Grenade damage
Tier 10
Transforms KNOCK, KNOCK into RING-A-DING!. This activates at Combo 50x and higher, and increases Grenade damage by 100% and causes enemies hit by your Grenade to Burn all enemies within 5 meters on death.
50x Combo
Grenade Hit
+100% Grenade damage
Burn nearby enemies on death
At Maximum Combo, every 1 second spend Gliding or Swooping generate 10% Suicide Strike resource.
Max Combo
Gliding
Swooping
+10% Suicide Strike resource
1 second
1 second
Transforms KNOCK, KNOCK into WHO’S THERE?!. This activates at Combo 50x and higher, and increases Shield capacity by 40%, Shield Harvest damage by 100% and performing a Shield Harvest has a 100% chance to spawn a live Grenade at the enemy’s feet.
50x Combo
Shield Harvest
100% chance
+40% Shield capacity
+100% Shield Harvest damage
Spawn live Grenade
All Aflutter
”My heart’s racing… hope it’s not cardiac arrhythmia!”
Tier 0
The Joker goes a long way with explosions, a Penguin umbrella, and zero regard for saftey.

:
Glide
+

:
Swoop
while in the air:
Glide and aim

+

:
Skyrocket
+

:
Razzle Dazzle Traversal Attack
Tier 1
Every 5 Combo increases Melee damage by 5% and damage dealt to enemies further than 10 meters by 5%.
Every 5 Combo
+5% Melee damage
+5% damage dealt
Tier 2
Increases Damage Reduction by 20% while Gliding or Swooping.
Gliding or Swooping
+20% Damage Reduction
Killing Burning enemies with Firearms has a 30% chance to spawn Grenade ammo.
Firearm Kill
Burning enemy
30% chance
Spawn Grenade ammo
Decreases Gliding while aiming and Swooping cost by 25%.
-25% Gliding while aiming and Swooping cost
Tier 3
At Combo 10x and higher, enemy Kills while Airborne generate 5% Razzle Dazzle Traversal Attack resource.
10x Combo
Enemy Kill
Airborne
+5% Razzle Dazzle resource
Tier 4
100% chance you won’t lose any Combo when a Combo Breaker event triggers. This can only happen once every 30 seconds.
Combo Breaker triggered
100% chance
Combo Breaker ignored
30 second cooldown
30 second cooldown
Being Airborne for 5 seconds causes your next Grenade to Burn enemies.
5 seconds Airborne
Next Grenade Burns enemies
Tier 5
Successful Counters while Airborne generate 20% Suicide Strike resource.
Successful Counter
Airborne
+20% Suicide Strike resource
Swooping for 3 seconds increases the damage of your next Melee Hit by 150%.
3 seconds Swooping
+150% next Melee damage
Tier 6
At Combo 20x and higher, Grenade Hits reduce the Gliding and Swooping cost by 5%.
20x Combo
Grenade Hit
-5% Gliding and Swooping cost
Tier 7
At Combo 20x and higher, performing a Razzle Dazzle Traversal Attack increases the damage of your next Suicide Strike by 50% for each enemy Killed.
20x Combo
Razzle Dazzle Kill
+50% next Suicide Strike damage
Razzle Dazzle Traversal Attack Hits cause enemies to take 25% more damage for 30 seconds.
Razzle Dazzle Hit
+25% enemy damage taken
30 seconds
30 seconds
At Combo 20x and higher, damage dealt is increased by 50% while Gliding.
20x Combo
Gliding
+50% damage dealt
Tier 8
At Combo 30x and higher, every 1 second spent Swooping generate 5% Suicide Strike resource.
30x Combo
1 second Swooping
+5% Suicide Strike resource
At Combo 30x and higher, Razzle Dazzle Traversal Attack Hits Burn enemies.
30x Combo
Razzle Dazzle Hit
Burn enemy
Tier 9
Unlocks The Joker’s ability to trigger the
Squad Ultimate. This slows down enemies and locks down vehicles around the
Squad for 30 seconds. Activate it by pressing

+

when the
Squad Meter is fully charged. Using this ability depletes the meter for all
Squad members.

+

Builds up over time, or from
Killing Enemies
Slows down enemies and locks down vehicles around the Squad
30 seconds
30 seconds
Tier 10
While the Squad Ultimate is active, you deal 100% more damage with Grenades and Grenade Hits generate 10% Razzle Dazzle Traversal Attack resource.
Squad Ultimate
Grenade Hit
+100% Grenade damage
+10% Razzle Dazzle resource
+10% Suicide Strike resource
When the Squad Ultimate is activated you spawn 3 Grenade Ammo at your feet and continue to spawn 1 every 5 seconds while the Squad Ultimate is active.
Squad Ultimate activated
Spawn 3 Grenade Ammo
Continue spawning 1 Grenade Ammo
Every 5 seconds
Every 5 seconds
While the Squad Ultimate is active, Critical Hits cause enemies to immediately become Shield Harvestable.
Squad Ultimate
Critical Hit
Enemy Shield Harvestable