HARLEY QUINN
DR. HARLEEN FRANCES QUINZEL, PH.D.
A talented psychiatrist who became the Joker’s right-hand woman, Harley’s greatest transformation was becoming an anarchic criminal in her own right.
FIRST APPEARANCE
The Batman Adventures #12 (August, 1993)
QUOTE
[QUOTE REDACTED BY DIRECTOR A. WALLER FOR OBSCENITY AND EXPOSURE OF STATE SECRETS UNDER A.R.G.U.S. CODE 1058]
FROM THE FILES OF LEX LUTHOR:
Though she delights in tomfoolery, Quinn is clearly the de facto leader of this Task Force X. Intelligent, cunning, ruthless, it’s hard to believe she was once simply a lackey and paramour to the Joker. In fact, checking Lexipedia it seems there is a lively edit war over which crimes should be attributed to whom.
Certainly, following Joker’s death Quinn accumulated a sizeable solo career of criminal indictments before being remanded to Arkham Asylum.
She’s somehow earned the awe and exasperation of Task Force X in equal measure. I must say, I share the sentiment. Her ability to manipulate others out of –and often directly into –dangerous encounters makes her an invaluable asset.
Grapple
Grapple to highlighted ledges.
Grapple is a fast and effective way to gain verticality.
Jump to detach from the rope during a Grapple.
For optimized traversal, detach just before arriving at a ledge to conserve momentum and Overshoot it.
–Grapple (highlighted edges)
–Detach (while grappling)
–Overshoot (close to edge while grappling)
Swing
Harley Quinn can Swing or Hang from the drone. Jump to detach from the rope.
Harley can chain together multiple Swings, without touching the ground, as long as the Swing cooldown is not active.
While attached to the drone, the rope can be shortened. If timed correctly, it will optimize the Swing speed.
–Swing
–Detach (while Swinging)
–Shorten Rope (while Swinging)
Dive
While in the air, Evade to perform a Dive.
Diving reduces the Swing cooldown faster, allowing Harley Quinn to chain into the next Swing sooner.
Stick the landing by aiming for enemies to knock them back on impact.
–Dive (while airborne)
Super Swing
Performing a Swing during a Dive will trigger a Super Swing.
This is faster than a regular Swing and can propel Harley Quinn further.
The longer Harley dives, the faster the resulting Super Swing.
–Super Swing (while diving)
Grapple Attack
When available use Grapple Attack to grapple to a targeted enemy.
Harley Quinn will deal damage to the target and nearby enemies on impact.
Jump during the Grapple Attack to detach and cancel the attack.
+
–Grapple Attack (when available)
–Cancel Grapple Attack (during grapple)
Thrills N’ Kills
”Look out, I’m explodin’ onto the scene, baby!”
Tier 0
Harley’s clown pockets are like a clown car, but for bullets! She always finds room for more.
+35% Firearm Ammo reserve capacity
Every 1 Combo increases Pistol damage by 1%
Tier 1
CARNEVIL activates at 5x Combo and higher and increases damage dealt by 10% and successful Counters have a 50% chance to drop Ammo.
5x Combo
Successful Counter
50% chance
+10% damage dealt
Ammo drop
Tier 2
Melee Hits cause enemies to deal 50% less damage and take 25% more damage from Firearms for 15 seconds.
Melee Hit
-50% enemy damage dealt
+25% enemy damage taken from Firearms
15 seconds
15 seconds
Increases Grenade Explosion radius by 20% and Grenade Ammo capacity by 1.
+20% Grenade Explosion radius
+1 Grenade Ammo capacity
Melee Hits have a 100% chance to cause enemies to Bleed for 50% of the damage dealt over 5 seconds but Melee cooldown is increased by 1 second.
Melee Hit
100% Bleed chance
50% damage over time
5 seconds
+1 second Melee cooldown
5 seconds
+1 second Melee cooldown
Tier 3
At 10x Combo and higher, Critical Hits with Pistols have a 100% chance to cause enemies to Bleed for 40% of the damage dealt over 10 seconds.
10x Combo
Pistol Hit Chance
100% Bleed chance
40% damage over time
10 seconds
10 seconds
SMG Kills increase the damage of your next Melee Hit by 25%.
SMG Kill
+25% next Melee damage
At 10x Combo and higher, Critical Hits with Heavy Weapons have a 100% chance to Spread 20% of the damage dealt to enemies within 10 meters.
10x Combo
Heavy Weapon Critical Hit
100% Spread chance
20% damage
Tier 4
Hitting 3 or more enemies with a Grenade generates 3 Combo.
Enemy Kills regenerate 1% Health and 1% Shield.
Enemy Kill
1% Health regenerated
1% Shield regenerated
Tier 5
Grenade Hits have a 25% chance to spawn an additional live Grenade.
Grenade Hit
25% chance
Live Grenade spawned
50% chance to instantly Reload Firearms after Pistol Kills.
Pistol Kill
50% chance
Instant Reload Firearms
Tier 6
At 20x Combo and higher, enemy Kills have a 50% chance to cause the enemy to Explode, dealing up to 50% of their maximum health as damage to enemies within 10 meters.
20x Combo
Enemy Kill
50% Explode chance
Up to 50% enemy health as damage
Tier 7
Enemies Hit by your Grenades take 20% more damage for 10 seconds.
Grenade Hit
+20% enemy damage taken
10 seconds
10 seconds
At 20x Combo and higher, performing a Shield Harvest increases the damage of your next Grenade by 50%.
20x Combo
Shield Harvest
+50% next Grenade damage
Tier 8
At 30x Combo and higher, performing a Shield Harvest has a 100% chance to cause the enemy to Bleed for 50% of the damage dealt over 10 seconds.
30x Combo
Shield Harvest
100% Bleed chance
50% damage over time
10 seconds
10 seconds
Tier 9
Enemy Kills generate 10% Suicide Strike resource.
Enemy Kill
10% Suicide Strike resource generated
At 30x Combo and higher, 300% of the damage done from the last 3 Pistol Hits are added to your next Melee Hit.
30x Combo
3 Pistol Hits
+300% damage from last 3 Pistol Hits on next Melee
Tier 10
Transforms CARNEVIL into THE BALLERINA. This requires 40x Combo and higher and increases Firearm damage by 75%, Grenade damage by 50% and Melee damage by 100%.
40x Combo
+75% Firearm damage
+50% Grenade damage
+100% Melee damage
Increases maximum Combo by 10 and if the Combo Breaker triggers at 10x Combo and higher, you regenerate 10 Combo. This can only happen once every 60 seconds.
10x Combo
Combo Breaker triggered
+10 maximum Combo
+10 Combo
60 second cooldown
60 second cooldown
Transforms CARNEVIL into INTENSIVE TREATMENT. This requires 40x Combo and higher and increases Damage Reduction by 30%, Shield capacity by 100% and Shield Harvest chance by 50%.
40x Combo
+30% Damage Reduction
+100% Shield capacity
+50% Shield Harvest chance
Meet My Mallet
”Ready for my close-up? Nah, you don’t get a choice.”
Tier 0
Harley’s nimble, quick and had five years in Arkham to work on her upper body strength!
+10% Movement Speed
+10% Melee damage
Tier 1
Increases Melee damage by 200% but Melee cooldown is increased by 2 seconds.
+200% Melee damage
+2 second Melee cooldown
+2 second Melee cooldown
At 5x Combo and higher, Shield capacity is increased by 20% and Shield Harvest chance by 25%.
5x Combo
+20% Shield capacity
+25% Shield Harvest chance
Increases Melee knockback distance by 200% on Grunts but Melee cooldown is increased by 1 seconds.
+200% Melee knockback distance
+1 second Melee cooldown
+1 second Melee cooldown
Tier 2
Suicide Strike is a powerful single-target attack that can be executed after having built up enough Suicide Strike resource. Harley’s Suicide Strike Kills also drop Shield Pickups for every Player in the Squad.

+

Builds up over time, from
Melee Hits and
Melee Kills
Explosive single-target attack
Shield Pickups dropped for all Squad members
Tier 3
ARKHAM SPECIAL activates at 10x Combo and higher and increases Melee damage by 30% and performing a Shield Harvest has a 25% chance to drop Grenade Ammo.
10x Combo
Shield Harvest
25% chance
+30% Melee damage
Grenade Ammo drop
Tier 4
At 10x Combo and higher, performing a Shield Harvest generates 25% Grapple Attack Traversal Attack resource.
10x Combo
Shield Harvest
25% Grapple Attack resource generated
Damage Reduction is increased by 15%.
Tier 5
Increases Shield Overcharge by 50% and Shield Pickup amount by 25%.
+50% Shield Overcharge
+25% Shield Pickup amount
Performing a Suicide Strike generates 5 additional Combo.
Tier 6
At 20x Combo and higher, hitting 3 different enemies with Melee increases the damage of your next Melee Hit by 300%.
20x Combo
3 Melee Hits on different enemies
+300% next Melee damage
Tier 7
At 20x Combo and higher, Suicide Strike Kills generate 5 additional Combo and increase your Melee damage by 100% for 10 seconds.
20x Combo
Suicide Strike Kill
+5 Combo
+100% Melee damage
10 seconds
10 seconds
Enemies Hit by your Grenades deal 25% less damage for 10 seconds.
Grenade Hit
-25% enemy damage dealt
15 seconds
15 seconds
Tier 8
At 30x Combo and higher, damage dealt while Moving is increased by 75%.
30x Combo
Moving
+75% damage
Tier 9
At 30x Combo and higher, every 1 additional Combo gives you a 5% chance to cheat death and instantly regenerate 100% Health and 25% Shield. This can only happen once every 120 seconds.
Every 1 Combo above 30x Combo
Player Downed
5% chance per stack
100% Health regenerated
25% Shield regenerated
120 second cooldown
120 second cooldown
Performing a Shield Harvest has a 20% chance to increase Suicide Strike damage by 250% for 60 seconds.
Shield Harvest
20% chance
+250% Suicide Strike damage
60 seconds
60 seconds
Tier 10
Transforms ARKHAM SPECIAL into KISS KISS STAB STAB. This requires 50x Combo and higher and increases Melee damage by 300% and Shield capacity by 50%.
50x Combo
+300% Melee damage
+50% Shield capacity
At Max Combo, every 1 second spent Airborne generates 5% Grapple Attack Traversal Attack resource.
Max Combo
Airborne
+5% Grapple Attack resource
1 second
1 second
Transforms ARKHAM SPECIAL into KISS KISS BANG BANG. This requires 50x Combo and higher and increases Firearm damage by 150% and Grenade damage by 100%.
50x Combo
+150% Firearm damage
+100% Grenade damage
One Woman Show
”Tag along, droney, but DON’T fall in love with me.”
Tier 0
It didn’t take long for Harley to work this advanced Bat-Drone into her routines.

:
Drone Swing
:
Grapple
while in air:
Dive
+

:
Grapple Attack Traversal Attack
Tier 1
Every 10 Combo increases Firearm damage by 200% while Airborne and performing a Grapple Attack Traversal Attack generates 2 Combo.
Every 10 Combo
Airborne
Grapple Attack
+20% Firearm damage
+2 Combo
Tier 2
Increases Grapple Attack Traversal Attack damage by 50%.
+50% Grapple Attack damage
Increases Damage Reduction by 20% while Airborne or using the Bat-Drone.
Airborne
Bat-Drone
+20% Damage Reduction
Increases damage dealt by 20% while using the Bat-Drone.
Tier 3
Grenade damage is increased by 20% while Airborne.
Airborne
+20% Grenade damage
Tier 4
100% chance you won’t lose any Combo when a Combo Breaker event triggers. This can only happen once every 30 seconds.
Combo Breaker triggered
100% chance
Combo Breaker ignored
30 second cooldown
30 second cooldown
Grapple Attack Traversal Attack Kills have a 25% chance to drop Grenade Ammo.
Grapple Attack Kills
25% chance
Grenade Ammo drop
Tier 5
Ground Evades and Ground Slides increase the damage of you next Melee Hit by 100%.
Ground Evade
Ground Slide
+100% next Melee damage
Ground Evades and Ground Slides increase the damage of you next Grenade by 50%.
Ground Evade
Ground Slide
+50% next Grenade damage
Ground Evades and Ground Slides have a 100% chance of generating 1 Combo while in Combat. This can only happen once every 10 seconds.
Combat
Ground Evade
Ground Slide
+1 Combo
10 second cooldown
10 second cooldown
Tier 6
At 20x Combo and higher, being Airborne for 5 seconds increases the damage of your next Grenade by 50% and causes it to generate 5 additional Combo.
20x Combo
5 seconds Airborne
+50% next Grenade damage
+5 Combo
Tier 7
50% of the damage from your last Grapple Attack Traversal Attack is added to your next Melee.
Grapple Attack
+50% damage from Grapple Attack on next Melee
At 20x Combo and higher, enemies Hit by your Grapple Attack Traversal Attack deal 50% less damage for 20 seconds.
20x Combo
Grapple Attack Hit
-50% enemy damage dealt
20 seconds
20 seconds
At 20x Combo and higher, Grapple Attack Traversal Attack damage is increased by 50%.
20x Combo
+50% Grapple Attack damage
Tier 8
At 30x Combo and higher, if the Combo Breaker triggers while Airborne, your Combo won’t break and instead you generate 10 Combo. This can only happen once every 30 seconds.
30x Combo
Combo Breaker triggered
Airborne
+10 Combo
Tier 9
Unlocks Harley’s ability to trigger the
Squad Ultimate. This slows down enemies and locks down vehicles around the
Squad for 30 seconds. Activate it by pressing

+

when the
Squad Meter is fully charged. Using this ability depletes the meter for all
Squad members.

+

Builds up over time, or from
Killing Enemies
Slows down enemies and locks down vehicles around the Squad
30 seconds
30 seconds
Tier 10
Increases Grapple Attack Traversal Attack damage by 150% and Suicide Strike damage by 300% while the Squad Ultimate is active.
Squad Ultimate
+150% Grapple Attack damage
+300% Suicide Strike damage
Regenerates 100% Health and 200% Shield when the Squad Ultimate is activated.
Squad Ultimate
100% Health regenerated
200% Shield regenerated