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Konami and Tecmo to announce Triple-A titles for Xbox; Sega waffles
The worst-kept secret in video games history is no longer a secret at all. Konami, maker of Metal Gear Solid for the PlayStation and its PlayStation 2 sequel Metal Gear Solid 2: Sons of Liberty, will announce a Metal Gear Solid game for the Xbox at May’s big Electronic Entertainment Expo (E3). Further, Xbox Nation has learned that Japanese game company Tecmo plans to announce two new Xbox titles: Ninja Gaiden and a Dead or Alive spin-off titled Dead or Alive: Xtreme Beach Volleyball.
The news of a Metal Gear game for the Xbox comes after a year of rampant speculation, persistent rumors, and repeated denials on the part of Konami. Now, however, sources both internal at Konami and external have confined the existence of this title and stated its details will be revealed at E3.
At press time, it was uncertain as to which form this new Metal Gear will take, and Konami would not comment on the matter. Most likely, it will be released as a remake of Metal Gear Solid 2, updated for the Xbox and including whatever sort of additions Konami sees fit to toss in. A more intriguing possibility may emerge if Konami decides to release this title for multiple platforms; if this is the case, it seems appropriate the company would release an all new Metal Gear Solid.
With Sega adamantly denying the reports from the United Kingdom’s Official Xbox Magazine (and despite hints from the game’s creator Yu Suzuki) that a version of Virtua Fighter was Xbox-bound, Tecmo has stepped in to grab the spotlight. Company officials confirmed Tecmo will announce a version of the arcade and console hit Ninja Gaiden as well as the bizarre sports title Dead or Alive: Xtreme Beach Volleyball for the Xbox.
Team Ninja, the developer for both titles, refused to comment on specifics for either game, but did reveal general details about each. The much-anticipated Gaiden, according to Team Ninja, will feature “absolutely awesome, intense action scenes” and the game will be rendered completely in 3D. Ninja representatives stated repeatedly that Gaiden will feature graphics that are superior to those seen in Dead or Alive 3 and that it will hold puzzle-solving elements as well as a few items plucked directly from the classic side-scrolling Ninja Gaiden series.
Tecmo’s second Xbox offering Xtreme Beach Volleyball will be set amid the Dead or Alive universe. After winning a ton of money in Las Vegas, the game’s plot goes, the brawler Zack purchases his own island. He then invites certain, by which it is meant all the female fighters and none of the male ones, Dead or Alive heroes to compete in no-holds barred volleyball matches. Little else is known about the game, save for the fact that it will contain at least one new character, and that it may hold some type of online component.
Quite possibly, when Beach Volleyball arrives in the United States, it will do so carrying a mature rating from the ESRB. Team Ninja has stated publicly that it believes an older audience will be better able to appreciate the full contents of this game. “It’ll be an extremely arousing experience,” the developers said about Beach Volleyball. “The fans will truly get a kick out of it.”
With Microsoft holding its cards close to the vest and Sega not prepared to drop any bombshells, Tecmo and Konami’s announcements come as a breath of fresh air. It remains to be seen if this year’s E3 show will be the one that finally puts an end to the Xbox’ dearth of excellent titles, but certainly, the announcement of these games can only be construed as a step in the right direction.
“Nazis, I hate those guys…”
For those of us who enjoy sticking it to Uncle Adolf and his goose-stepping Nazi hordes, Codemasters’ Prisoner of War is perhaps heaven on Earth. The third- and first-person adventure drops players into a German prison camp and asks players to adhere to Hans’ jack boot authority while simultaneously gathering intelligence and plotting a jailbreak.
An exercise in tension and patience, Prisoner runs in real-time. As Capt. Lewis Stone. players will need to follow a regular routine of meals, inspections. and bedtimes—using any free moments to acquire items that can be trad ed for other items, talk with other prisoners, and generally avoid imprisonment or execution. Though the game, still at an early stage of development, looks incredibly blah, its premise and cerebrum-challenging play may elevate Prisoner of War to a somewhat more enviable stat us.
Mmmm…donuts
Dropping players into the shoes of Ben Kellman, a tough and cynical cop in the tradition of…well, every character Bruce Willis has ever played, Good Cop, Bad Cop is the latest project from UK-based Revolution Software. While we haven’t gotten our hands on anything playable just yet, the pedigree goes a long way; considering Revolution’s adeptness in regard to weaving stories into its games, we have a lingering feeling that this will be on the amazing tip.
The game opens as Kellman discovers that a prime suspect in a murder case he is investigating is the same man who killed his father 25 years prior. Whether Kellman seeks revenge or justice is dependent upon how one chooses to play the game; throughout GCBC the morality of the player is judged, and the gameplay and story mold themselves accordingly. Players are free to further their investigation as they wish beating up or killing suspects, wounding or permanently silencing enemies. Rather than being helplessly propelled into a corny Hollywood ending, the p layer has the freedom to lead Kellman headfirst into the moral obscurity of violent revenge; while he may succeed in his quest, “winning “ will remain a highly subjective term.
“We’re primarily interested in challenging the morals of the player,” Revolution ‘s Charles Cecil told www.cvg.com. ‘‘The most violent option within the game will certainly appeal to many; but GCBC will present the consequences of those actions in a dark and mature way. We believe players will soon feel uncomfortable playing [the game] because of the things they might end up doing. By testing players’ emotions on top of their reactions, we’ve come up with an extremely unique gameplay experience.”
The team over at Revolution is pouring all of its resources into Broken Sword 3 at the moment (see page 66), which means that GCBC might be slipping to a 2003 release, The possibilities (and impressive engine) have us waiting with bated breath.
Into the wildest blue yonder…
In the history of man, there have been many freaky occurrences, most of them involving Michael Jackson. Now, Midway hopes to take freaky to freaky new levels with its madcap air-combat/race game Freaky Flyers.
Flyers, beyond its spiffy graphics and comedic quips, holds 13 decidedly off-kilter pilots, among them the huge-knockered Traci Torpedoes (and they are huge) and the all-American hero gone insane Johnny Turbine. Taking these ridiculous goons into the unfriendly skies for some dust-’em-all gameplay promises to be an experience not unlike going to the circus for all eternity.
Blade and a horde of X-Men come to Xbox
Activision will be doing some Marvelous things for the Xbox this year. Three new games, based on characters from the Marvel Universe (Wolverine, The X-Men and Blade) are slated to be shown at E3. The games will allow players to jump into the personal of these popular characters, fight villains, uncover secrets long thought locked away and kick some serious butt in the process.
X-Men: The Next Dimension brings players into the battle arena where they face many of the X-Men’s greatest foes. But don’t expect this to be your standard “fight in the ring “ fare; players will fight their way across huge, interactive 3D environments using advanced fighting combos, aerial combat (as seen in Spider-Man) and even the landscape itself to defeat the villains. Baddies from the comics and the movies (such as Magneto and Mystique) will be around every corner.
For the bloodthirsty, Activision will be releasing Blade 2, an adaptation of the Wesley Snipes film of the same name. The evil vampire nation is back and tl1ey’re out to create a newer, deadlier breed of vampire called Reapers. Using all of Blade’s weapons, martial arts moves, and special abilities—plus the revolutionary multi-directional fighting system—this game sees Blade attempting to take the vampire nation down to its knees. Be prepared for a blood bath, then.
Wolverine’s past has always been shrouded in mystery. With X-Men: Wolverine’s Revenge, players get to experience life as the X-Man himself in a quest to find out just what exactly is going on with Dept. H, the secret organization that created him, and find out the truth about the deadly Shiva-Virus. Players enlist the help of Charles Xavier (a telepath with the ability to read minds), use Wolverine’s mutant powers, explore his mysterious past, and fight some of his most deadly enemies, including the killer creep Sabretooth.
XBN gets a date with Buffy
Ms. The Vampire Slayer will soon be making the jump to video game glory; developer The Collective Is nearing completion on the oft-mentioned, but seldom seen Buffy The Vampire Slayer for the Xbox.
A sharp, 3D, third-person action Game, Buffy takes its marching orders right from the TV show. Players, in the role of the perky Buffy, will fight in such locales as Sunnyvale High, the Bronze nightclub, and the cemetery. The game features guest appearances by the sorceress Willow, chum Xander, the cheerleader Cordelia, and vampire Spike—and voice acting is being done by the show’s stars. as well.
An early version of the game holds a wealth of fighting moves (about 50 in all) and weaponry with which Buffy can ace all vampires in her path. Clean graphics and a quirky set of in-game quips seem to portend good things, and we’re hoping Buffy’s mix of action and adventure continues apace.
www.seanbaby.com
www.shift.com
www.shift.jp.org
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In the “Oh my god” department, Michael Moody is selling perhaps the largest collection of video game hardware and software we’ve ever seen. You’re going to want to check out item # 1341B36302 on eBay.com right now. Oops, too late…
For the most amazing exploitation of the Halo physics engine you’ve ever seen, type this url into your browser: http://halo bungie.org/misc/warthogjumpmirrors.html. If this doesn’t make you cry with joy, check your pulse.
Er, sorry…we mean “booster.” Tecmo’s DOA3 Booster Disc will contain all new content which didn’t make it into the original version, including a new CG intro movie, three new outfits tor every character (except Ein), and 50 new fighting moves. Steal it off of the May issue of OXM, but don’t really.
Games channel G4 wants you!
XBN reviews Dean Takahashi’s Xbox epic
The Xbox was almost a Web TV machine! Microsoft tried to buy not only Sega, but Nintendo! Grown men have shed tears over Xbox development decisions! While these may Seem like the insane ramblings of a nut in a rubber room, or nonsensical postings on a Web site, or rumors bandied about in some shopping-mall game shop, they’re actually all grist in the mill that is Dean Takahashi’s Opening the Xbox: Inside Microsoft’s Plan to Unleash an Entertainment Revolution.
It’s evident that Takahashi, a veteran video game journalist with credits at Red Herring and USA Today, truly did his homework; Opening the Xbox features more nitty-gritty details about the men behind the Xbox and the decisions leading up to its debut than you can shake a game controller at. Takahashi ‘s saga begins with erstwhile game designer Seamus Blackley (who’s since left Microsoft), hot off the big-budget bust Trespasser for the PC. After linking up with Microsoft, Blackley’s zeal for the game industry, coupled with some impressive networking, swayed enough power players to convince Bill Gates to greenlight the Xbox. The book goes on to detail every microstep the machine took from that point to its launch some two years (and over 300 pages) later.
Opening the Xbox paints an intriguing picture of a company eager to invade the living rooms of America, and the development of the Xbox makes for mostly compelling reading.
But for every cool nugget like the decision to go with green as the Xbox’ trademark color (“Green is the signature color of technology ever since the beginning of time,” according to Microsoft design manager Horace Luke, who only had a green marker on hand when he began his initial sketches), there’s a passage that loses its way by getting bogged down in a confusing slush of executive names, royalty rates, and parts costs. And for the casual gamer, insiderish power plays such as ditching fledgling chipmaker GigaPixel in favor of industry giant Nvidia are probably less cataclysmic than they ‘re portrayed, in particular because the outcomes of such struggles are already known.
Nonetheless, both Xbox junkies and those wanting a peek behind the scenes of a muti-million dollar hardware launch will want to take a look, if only to read about Gates’ racy backstage antics with WWF wrestler The Rock at the Xbox launch party. Okay. that last part we made up. Just read the damn book.
Web site www.fatbabies.com has become a bit of a farce. Meant for yideo games “insiders” the site is now a haven for the bizarre and dull-witted. But it’s still hilarious.
I had a few (unedited) words with the director at Anchor, in Tokyo, who is currently on his second Xbox project.
Jake: Okay, give me your name, nationality and just what have you been up to in the seedy Japanese gaming world?
Hiroshi Inukai: My name Is Hiroshi lnukai, born in Japan. Our previous projects have been WWF Raw for Xbox, Ultimate Fighting Championship for Dreamcast, Toy Fighter for the arcade, Pride for PlayStation 2, and our new project is making Acegamer.net, an online gaming company.
J: What ‘s the best thing about development on the Xbox?
HI: The Xbox’ DirectX base has a lot of great libraries. The machine is powerful and is the only machine with broadband network system built in.
J: What do you most dislike about the Xbox?
HI: Microsoft and Microsoft Japan don ‘t have a lot of gaming professionals. The buttons on the American controller feel like they will break easily. Its also so huge! Imagine if you were looking for girls in Shibuya and one invited you to go her 6-tatami [Ed. Note: one tatami is 1 meter by .5 meters long, the common way of determining the size of an apartment in Japan] room. If she had an Xbox, you would be surprised because it’s so huge and black and so manly. It’s not cute at all!
J: So why is the Xbox so unhip right now in Japan? What must Microsoft do to get it together?
HI: Xbox is designed for both the American home theater, and the consumer market. It’s a good design. but because Japanese houses are so small you really can’t have a home theater. The Japanese assume that they can’t put together a home theater in their small ho use or one-room apartment, so Xbox’ big selling point is “only game.” So Microsoft has to make a game Image and not a home theater image. But MS Japan doesn’t seem to understand this because they don ‘t have a lot of real game professionals. Microsoft asks. “what is game?”
Microsoft’s Xbox, perhaps unsurprisingly, just hasn’t had anything come easy in its fairly rough landing into Japan’s famously picky games market. The launch has come and gone, and the dust has settled…and Microsoft is showing dismal numbers. Hardware is already being discounted as much as 5000 yen ($40). and Microsoft is finding itself in a tough position in the land of dating sims and RPGs. The Xbox launch week sales of 123,000, have plummeted. One of Japan’s largest game magazine publishers, Enterbrain (publisher of Famitsu), reports that Xbox sold 190,092 units between launch day Feb. 22. to March 31: Microsoft had 250,000 Xbox units prepared for launch in Japan. In contrast, the PlayStation 2 sold 980,000 units in the first three days after launching in Japan in March of 2000.
And the news gets worse.
For the first week of April, the PSOne, Wonderswan, and Dreamcast all outsold the Xbox’ pitiful 2,179 units. To add insult to injury, the well-publicized “scratch” glitch—whereby games and CDs would get scratched during normal use in the Xbox—started to make waves. Microsoft denied any problem until March 7th, when it agreed to begin allowing exchanges free of charge. In the ensuing confusion, however, there was a period of several days in which some large retailers and distributors suspended sales until all was ironed out. Oddly enough, no such problem existed for the American or European launches.
Microsoft executives have been quick to play down the Xbox ‘ lackluster launch in Europe and, particularly, Japan. Xbox director Robbie Bach was quoted by Reuters news service as saying, “Japan is going well on the software side, and is probably a little behind where we want to be on the hardware side. But we always expected things would be tough. Microsoft has demonstrated patience and persistence there before, and I think we will do very well.”
On the bright(er) side, software ratios have actually been above what PS2 reported around the same time after launch; the Xbox is selling on average 1.6 games per unit of hardware, versus Sony’s 1:1. Interestingly enough. Halo, perhaps finally getting some deserved recognition in the East, is moving up Japan’s most wanted charts. For the week of 3/21 - 3/27, Halo was actually at number 17 on Famitsu’s Top 30 Most Wanted list, higher than Nintendo’s Metroid Prime (21) and Star Fox Adventures (25). Other Xbox games joining Halo in the Top 30 Most Wanted were Atlus’ Shin Megamitensei Nine, Sega/Hitmaker’s Crazy Taxi 3: High Roller, and Capcom’s massive 40+ button need-a-special-forklift-to-get-it-home controller Big Huge Robot Warfest, Tekki. which seems to have the local gaming populace unable to rule out an Xbox purchase sooner or later…just not necessarily right now.
Bach continues, “We’re seeing lot of strong support there. We expect our relationships there to grow. It’s not something you can jump into, and in three weeks you have great relations with everyone. It takes three months, or three years. There is still more work to do in Japan.”
Unfortunately, for some of Xbox’ most willing Japanese partners, the payoff simply hasn’t shown up yet. Smilebit’s Jet Set Radio Future and GunValkyrie have both sold dismally, with Jet Set supposedly still coming in at less than 10,000 units (nearly two months after launch). Srnilebit’s (for-now) Xbox-exclusive Panzer Dragoon Orta (see page 34) will be on show at this year’s E3, leading the second wave of top-tier Japanese games. Xbox Japan needs a major system seller, and it remains to be seen whether or not Microsoft has anything up its sleeve. Some big Japanese guns will undoubtedly be pulled out at E3. where many of the big Japanese companies will reveal their long-range plans for the coming year. Virtua Fighter 4 and Metal Gear Solid X will both certainly help, but Microsoft’s Xbox simply needs big Japanese originals to satisfy Japanese garners. Time will tell if the Xbox can hold its own in the Land of the Rising Sun and 2003 will likely be a make-or-break year for the fledgling console.
It was the evening before Xbox’ March 14 launch date here In the United Kingdom. Virgin’s flagship London Megastore sported a giant green rotating Xbox logo projected onto its facade like a laser targeting mark for some passing Death Star, while lime-green Hare Krishna types conga’d down the world-famous Oxford Street, darting Xbox’ praises and handing out leaflets promising gaming salvation.
And the queue! It started at the store doors and stretched, thankfully. past several fast-food outlets. Hundreds shuffled excitedly, desperate to get inside. But when the cameras from the national press started flashing, the people on line became agitated. Were they scared that their partners (or parents) would discover they hadn’t really found “this games thing going cheap in a junk shop?”
Were they just camera shy?
No. Rather, just like everyone else in the queue, they weren’t buyers but representatives of the UK gaming industry who had turned up for an Xbox launch party held in the bowels of the giant shop. And they smelled a rat when the photographers came out. When the headline “Buyers go X-static for Xbox” appeared in the multi-million copy selling Sun newspaper the next morning-complete with a picture of yours truly and his cohorts “waiting on line” for a machine we’ve had for months-it transpired that our raucous gesticulation towards the paparazzi was all in vain. Microsoft got its fake launch queue shots.
Exactly why Microsoft’s marketing muppets thought a confidence-building show of strength would be to use the UK’s most influential games people as jobbing extras may never be absolutely clear. The separate line of five or six real punters that had formed by 8 p.m. (for a special midnight selling-session) did give a clue, however. In Microsoft’s world, it seems nothing can be left to chance.
And the shame of it was that the initial UK launch was a genuine success. Some 48,000 Xboxes were sold in the first three days; big numbers for this country, especially given that it’s not Christmas (although It was, Microsoft told us, “X-mas”). What’s more, the software tie ratio (the number of games sold per console) was a whopping 2.5: 1. Many retailers reported Halo was selling to a full 85 percent of new Xbox owners.
Compare that to France and Germany. Depending on who you believe, Microsoft was rumored to have sold no more than 10,000 units to the citizens of each of our continental cousins at launch. No wonder Electronic Arts’ president John Riccitiello quickly surmised “Microsoft has had its teeth kicked in, in both Europe and Japan.”
Microsoft was quick to fight back, with the UK’s head of marketing Richard Teversham stressing, “This is not just a three-week launch, it’s a seven-to-10-year project.” And Xbox is still a great media show here, what with the quirky advertising—the highlight of which features a baby launching out of his mother’s womb and flying across the landscape, progressively aging. before dying as an old man with the tagline “Life’s short. Play More?”—pitched perfectly for us crazy Brits.
The real question, however. is what will happen when Nintendo’s GameCube arrives in May? The consensus is that the two consoles will draw on very different audiences. But at £165, GameCube could still make Xbox’s £299 price tag look like a misprint. [Ed. Just before we went to press, Microsoft announced that it was dropping the price of the Xbox in Europe to £199—a full 100 quid—in order to compensate for less-than-expected sales. See page 14 for more details.]
The lesson for now. however, is that the UK-US “Special Relationship” extends even to consoles. So return the favor, chuck your rugby-with-helmet games in the bin, and buy some British games. Project Gotham’s a good one. and you might start saving for Lionhead’s Project Ego and B.C., too.
You will need us again before this console war is over and done.
The 4100 system from Altec Lansing features four—count ‘em, four—stylish satelites and a bowl-rumbling subwoofer compatible with any game system or audio device. It even has a wired remote for you lazy types.
Carry your Xbox gear (games and all) in this handy, padded case—and flip down the back of the case to expose the A/V jacks.
Xbox essentials—a PowerPad Pro, controller extension cable, and an 8 MB memory card—are all right here.
If you’ve gotten used to your Dual Shock pad, consider the X-Connection. This device turns any PS2 Dual Shock into an ergonomic Xbox controller.
For about the price of a game, Thrustmaster&rsquols flight stick will give you all of the in-flight options you’ll ever need, and then some. Doubles as an FPS controller.
Not only is the thing ridiculously comfortable to handle (thanks to an ergonomic design, arcade-style layout and rubbery grips in key spots), it’s only twenty bucks.
Top-selling Xbox titles
Gimme gimme gimme
Dear God: Please let this be an all-new game.
We know it’s coming, and so do you. But when?
We’re curious to see just how much better it gets.
We orta be playing this right now. Ya dig?
Part four of Grand Theft “Auto” be online…sorry.
Your Guide to future Xbox Games
Title | Publisher | Genre | Release |
---|---|---|---|
Aggressive Inline Skating | Acclaim | Sports | August 2002 |
Armada 2: Star Command | Metro 3D | Action | July 2002 |
Buffy the Vampire Slayer | EA | Action | 2002 |
Crash | Rage | Action | Spring 2002 |
Crazy Taxi 2 | Sega | Action | Summer 2002 |
Crimson Skies: High Road to Revenge | Microsoft | Action | 2002 |
Dave Beckham Soccer | Rage | Sports | 2002 |
Dead to Rights | Namco | Action | 2002 |
Doom III | Activision | Action | 2003 |
Gauntlet Dark Legacy | Midway | Action | 2002 |
Gravity Games Bike: Street. Vert. Dirt | Midway | Sports | Spring 2002 |
Gunmetal | Rage | Action | June 2002 |
House of the Dead 3 | Sega | Zombie Killing | June 2002 |
Kelly Slater’s Pro Surfer | Activision | Sports | Spring 2002 |
Kung-Fu Chaos | Microsoft | Party | Winter 2002 |
Legends of Wrestling | Acclaim | Sports | May 2002 |
Mat Hoffman’s Pro BMX 2 | Activision | Sports | Spr/Sum ‘02 |
Mace Griffin Bounty Hunter | EA | Action | 2002 |
MechAssault | Microsoft | Action | Holiday 2002 |
Moto GP | THQ | Racing | Spring 2002 |
MX Superfly | THQ | Racing | Fall 2002 |
Prisoner of War | Codemasters | Prison Escape | June 2002 |
Quantum Redshift | Microsoft | Action | Holiday 2002 |
Rayman Rush XB | Ubi Soft | Racing | May/June 2002 |
RedCard Soccer 20-03 | Midway | Sports | Spring 2002 |
Rocky | Rage | Sports | X-Mas 2002 |
Sega GT 2002 | Sega | Racing | June 2002 |
Splashdown | Infogrames | Sports | 2002 |
Star Wars: Jedi Starfighter | LucasArts | Action | May 2002 |
Star Wars: Knights of the Old Republic | LucasArts | Action | May 2003 |
Taz: Wanted | Infogrames | Action | September ‘02 |
Turok Evolution | Acclaim | Action | September ‘02 |
Terminator: Dawn of Fate | Infogrames | Action | 2002 |
Test Drive | Infogrames | Racing | 2002 |
ToeJam and Earl III | Sega | Buddy | Fall 2002 |
Toxic Grind | THQ | Sports | Fall 2002 |
Transworld Snowboarding | Infogrames | Sports | 2002 |
Unreal Championship | Infogrames | Action | Late 2002 |
Vexx | Acclaim | Action | October 2002 |
Whacked | Microsoft | Action | Fall 2002 |
World Series Baseball | Sega | Sports | May 2002 |
X-Men: Next Dimension | Activision | Fighting | August 2002 |