Information from the Help section of Defiance’s Intel screen.
Press
to sight in with your weapon and take more accurate shots. If your weapon has a scope equipped, this will all you to sight down the scope of the weapon.
When moving, double-tap
to roll out of the way of attacks This can also be used to reduce the duration of Nano-Effects your character is suffering from.
As more players enter the area. enemies will get harder to kill to help compensate for this. If players leave. the enemies will get easier to kill.
Look for Night orange glowing spots on enemies. Hitting these will do more damage and can have special effects such as interrupting attacks.
Eaen pate of armor reduces incoming damage by 10 percent. Plates can be destroyed with biological effects or bypassed with radiation. Damaged armor can be repaired at stations or by certain slims.
Ablative armor is added by a variety of perks, spikes, stims and other effects. Ablative armor always rea.es the level of the highest effect applied rather than simply stacking Ablative arms cannot he repaired.
Weapons can be outfitted with nano-effects. These powerful effects can trigger any time a target is struck by the weapon. Common nano-effects include bio. incendiary, electric, radioactive, and syphon.
Biological Nano-Effects corrode enemy armor, dealing additional damage to armor plates. Biological Nano-Effects place a black goo on their target causing them to move Waxen not jump as high and do less damage with their attacks. Dive Rolling can reduce the duration of this effect.
Incendiary weapons deal extreme damage to health. but are ineffective against shields. Additionally, incendiary Nano-Effects tight the target on fire. Causing additional damage over time. One Rolling can put the flames out early reducing We time you are on fire.
Electric weapons .al extreme damage to shields but little damage to health. Additionally, when an enemy is affected by the Electric Nano-Effect it will be stunned for a brief period, along with any other enemies nearby. Certain large enemies are immune to this effect. A player hit by this effect will lose her HUD for a short period of time. Dive Rolling can reduce the duration of this effect .
Radioactive damage bypasses a portion of Be armor plating on targets. When struck by the Radioactive Blast. enemies are covered in an effervescent and debilitating kinetic gel that reduces their defenses and causes them to take more damage from attacks. Dive Rolling can reduce the duration of the effect .
A portion of any damage done by a syphon effect is returned to the attacker as healing. This healing is more effective when damaging health than against shields. As the Syphon Nano-Effect activates, a purple swirl appears on the target and shooter causing life and shield energy to drain from the target and heal the shooter. Because this Is an instantaneous effect, Dive Rolling cannot reduce its duration but can help you dodge the shot in the first place.
Through the use of their EGO implants. ark hunters have access to various bionetic powers that allow them to succeed in highly dangerous situations. Power effects range from increased speed and invisibility to higher damage output and the ability to create convincing decoys that fool enemies. An ark hunter can use EGO units to upgrade the effectiveness of these powers, but higher levels require higher EGO Ratings to unlock.
Perks are beneficial effects that can be unlocked and upgraded with EGO units on the EGO grid. As an Ark hunter becomes more powerful, she can equip more perks. Be sure to equip a perk after it has been unlocked, or you won’t get the benefits of it
Loadouts can be accessed with the
button. They determine the gear, EGO Powers, and perks that an ark hunter has equipped. More loadout slots are unlocked when the ark hunter’s EGO Ratting passes certain thresholds.
Advanced weapons systems can be picked up in the hidden corners of the world. Though they have limited ammunition, they also do incredible amounts of damage or have unique effects. Changing weapons or entering a vehicle will drop an advanced weapon system.
Many events rate your performance based on score. At the end of an event or after leaving an event’s area, you will be granted rewards based on the score you achieved.
Sentry turrets pose a special challenge for ark hunters. While they can be temporarily disabled with traditional weapons, the only way to shut them down for good is to deactivate their generator.
EGO Power that makes you invisible to enemies for a short period. Cloaking activates immediate shield regeneration. Attacking or taking damage will end the cloak, however it will come back after a short delay. You can deactivate the cloak before its timer expires.
EGO Power that increases weapon damage for a short period. When activated, it instantly reloads your current weapon. Overcharge users can be identified by the red glow that surrounds their weapon and parts of their body when the power is active.
EGO Power that boosts your movement speed by 50 percent. While active. your melee attacks deal full damage against shields. Blur outlines the user in a blue glow.
EGO Power that sends out a mirror image of you. Press the Power button again to swap places with the decoy. Your EGO automatically detects friendly decoys and alters their appearance so you can tell the difference between the decoy and your ally.
Use
to move your ark hunter, and
to look around and aim your weapon.
Press
to sprint. This will enable you to run faster.
Press
to jump. This will allow you to overcome obstacles and avoid some attacks.
When moving, double-tap
to roll out of the way of attacks. This can also be used to reduce the duration of Nano-Effects your character is suffering from.
Press
create your vehicle. Press and hold
to move forward.
will slow you down and reverse the vehicle. Use
to engage the handbrake.
will turn your vehicle right and left. Press
to get a boost of speed for a short period of time. Use
to sound the horn.
Blue icons on the map indicate Fast Travel points. Selecting them will open up the Fast Travel option. Selecting it will immediately move you to that location.
If you have a currently active mission, you can see a summary of it on the map screen. If you choose to, from this screen you can abandon the mission. allowing you to pick up another one.
Arkfalls are pieces of debris that fall from the ark belt down to Earth. They present increased challenges and rewards for ark hunters willing to face them. Some arkfalls require a large group of players to secure.
Some arkfalls contain interiors which can be explored once the perimeter of the arkfall is secured. Look out for these special arkfalls or locate special devices which can guide them down to Earth.
Sieges are special events which task players with capturing and defending objectives while fighting hordes of enemies. Once the siege event is kicked off, players have a limited time to increase their score by capturing objectives and by defeating enemies. Kill enemies to progress stages. Later stages have more enemies, more enemies means more points, more points mean better rewards!
Challenges are a special kind of mission available to ark hunters. These fall into three categories: time trials. hotshots, and rampages. Ark hunters may complete challenges multiple times to earn a spot on the leaderboards.
This EGO extension allows for the modifying of weapons and for the salvaging of old components. Ark salvage is required to perform the various activities that the salvage matrix allows. Most activities require that the weapon it is being performed on is not equipped in any loadout slot. Some actions occur instantly, but others take time to complete. Progress indicators show how long it will take an action to complete. As an ark hunter increases in EGO Rating, more actions can be performed at once.
For some ark salvage, you can instantly equip a mod into an available slot on your weapon. The mod must match the weapon type and the open slot for it to be equipped. This action happens instantly.
If a weapon does not yet have four mod slots. a new one can be opened up. Each additional slot increases the cost of this action. Adding a mod slot takes time, so a weapon must not be equipped in order to perform this action.
It is possible to pull all the mods out of a weapon for use on another weapon. This destroys the weapon.
An equipped mod can be removed from a weapon. This destroys the mod, but preserves the weapon, and allows a new mod to be put in that slot.
Weapons, grenades, shields and mods that are not equipped can be broken down into salvage.
By spending arkforge, a weapon can have its mastery bonus rerolled.
The Social screen is a hub for activities that allow you to interact with other players. From this screen, you can access or manage clan information, perform various friends functions, and see the people you recently played with.
You can join up to three other ark hunters in a group. Groups offer unique benefits. Not only can group members see the location and status of other group members, but also certain EGO perks benefit all members of a group.
If you enjoyed ark hunting with someone, you can add them to your friends list. This list can be accessed on the Social menu and will tell you the online status of your friends.
Players may form large social groups called “clans.” Join a clan to meet new players. You can create or join clans on the Social Screens, accessible using the Radial Menu on any Menu Screen.
Any experience earned by members of a Clan while participating in an eligible activity earns points towards a Clan activity line. Each rank of an activity line gives a bonus and adds to your Clan’s rating. When a Clan reaches specific ratings an extra bonus is unlocked.
Voice and text chat are handled independently. To change your voice chat channel, press
until the indicator at the top right of the screen indicates the channel you wish to speak in. Press
to open the chat window. From there, you can change chat channel or filters. You may set up more chat tabs in the Chat menu under Settings.
Ark hunters are capable of using a variety of emotes through the quick chat menu by pressing
and entering the following commands preceded by a “/”: cheer, dance, greet. taunt.
The radial menu can be accessed from any menu screen by pressing
. To access a screen, simply highlight that section of the of the wheel and press
.
The Character screen contains functionality to let a player change and adjust loadouts, perform operations with the Salvage Matrix, unlock, upgrade and equip perks and powers, view the status of active Boosts, review your current Stats (including skill levels, faction status and amounts of various resources) and view all of the items in your inventory.
The Goals screen shows the current status on Pursuits. along with what Contracts are active if they have been unlocked.
The Map screen contains information about what is going on in the world. From here. you can see the active ArkfaIls. missions and various challenges. You can also see a summary of your currently active quest. Press
to access your map from in-game.
Information from data recorders and unlocked intel can be found on the Intel screen. along with any unlocked videos. In addition, the Help section of the Intel screen is a large resource of information about how the game functions.
Gear, EGO Boosts, vehicles, and other items can be purchased for Bits in the Defiance Store. This is also where you can claim any items from your inventory overflow.
The Settings screen contains options for Gameplay. Video. Audio and the Controls. You can also access some Account functions and view the credits from this screen. Under the Controls tab, if you turn on Controls Remapping, you can see how to perform most actions in the game.
The Matchmaking screen is used to get into Co-op Maps, Competitive Maps and Shadow War. These same functions can be performed on the Quick Menu in-game. Once queued, you don’t have to remain on the Matchmaking screen. In-game notifications will let you know when your match is ready for you to join. If you are part of a group, your whole group will join the match or map together.
The Social screen is a hub for activities that allow you to interact with other players. From this screen, you can access or manage clan information, perform various friends functions, and see the people you recently played with.
Each weapon is associated with a particular weapon skill. Every time an ark hunter successfully uses a weapon, they are rewarded some skill points to the appropriate skill. As players earn skill points. their weapon skills will improve granting bonuses to all weapons associated with that skill.
Each weapon can be mastered by using it. Once a weapon is mastered, a new effect will be unlocked.
As an ark hunter pilots the vehicles around the world, their vehicle skills will improve. This will provide them with better performance when operating vehicles of that kind.
The EGO Rating is a measure of the progress of integration between the EGO and an ark hunter. Higher EGO Ratings allow the use of more perks and unlock the ability to use more powerful items. Some levels of EGO powers require a higher EGO rating to unlock.
EGO Units may be spent to purchase and improve perks and powers. They are earned by levelling up through earning experience.
Perks are beneficial effects that can be unlocked and upgraded with EGO units on the EGO grid. As an Ark hunter becomes more powerful, she can equip more perks. Be sure to equip a perk after it has been unlocked. or you won’t get the benefits of it.
Through the use of their EGO implants, ark hunters have access to various bionetic powers that allow them to succeed in highly dangerous situations. Power effects range from increased speed and invisibility to higher damage output and the ability to create convincing decoys that fool enemies. An ark hunter can use EGO units to upgrade the effectiveness of these powers, but higher levels require higher EGO Ratings to unlock.
Various groups in the New Frontier have formed factions. These factions provide vendors where ark hunters may spend reputation to earn exclusive gear. Ark hunters gain reputation with these factions by completing contracts. Contracts become available once an ark hunter reaches an EGO rating of 175.
Each Faction will put out contracts for ark hunters to complete. A list of the currently active contracts can be found on the Contracts tab of the Goals screen. Contracts come in daily and weekly varieties. If you aren’t able to fully complete a Contract, you can still get partial credit for the work you have done. Contracts improve your reputation with the faction that offers them. You can use that reputation at Faction Vendors around the world to buy items at a discount from normal vendor prices.
Loadouts can be accessed with the
button. They determine the gear, EGO Powers, and perks that an ark hunter has equipped. More loadout slots are unlocked when the ark hunter’s EGO Rating passes certain thresholds.
Pursuits are lists of tasks which provide rewards once completed. All Pursuits will increase an ark hunter’s EGO Rating, but many Pursuits will have additional benefits.
A variety of activities will reward an ark hunter with experience. When ark hunters reach certain thresholds of experience, they will increase their EGO Rating and gain an EGO Unit.
Any experience earned by members of a Clan while participating in an eligible activity earns points towards a Clan activity line. Each rank of an activity line gives a bonus and adds to your Clan’s rating. When a Clan reaches specific ratings an extra bonus is unlocked.
EGO Units spent on perks and EGO Powers can be reset by respeccing. The cost to respec increases based on your EGO Rating.
Certain powerful items work together to produce Synergy effects when in proximity. Synergies come in Weapon + Weapon varieties, where both weapons must be equipped in the active loadout to gain the bonus effects, and Weapon + Mod Synergies where a weapon must be equipped with mods that have the same Synergy to gain the effects. The more mods of that Synergy a weapon has, the more powerful the effect becomes. Synergies cannot be combined, and items must be of the same Synergy type.
Each weapon can be mastered by using it. Once a weapon is mastered, a new effect will be unlocked.
Weapons can be outfitted with nano-effects. These powerful effects can trigger any time a target is struck by the weapon. Common nano-effects include bio, incendiary, electric, radioactive, and syphon.
Ark hunters can loot 5 different rarities of grenades, shields, and weapons. The more rare the more functionality the item has. Gear rarity is color-coded into the name of the gear in your inventory.
Grenades are a special weapon which can be thrown by pressing
. Grenades are armed by their first bounce. After being armed, they wait their lifetime and detonate. Different types of grenades have different effects when they detonate, and not all cause immediate damage. When you run out of grenades more can be found on vendors or dropped from enemies.
Spikes are deployable items that give bonuses to players near them. Equip them in your loadout and use
+
to deploy one.
Stims are usable items that give bonuses. Stims are equipped in a loadout slot. To activate a stim use
+
.
Loadouts can be accessed with the
button. They determine the gear, EGO Powers, and perks that an ark hunter has equipped. More loadout slots are unlocked when the ark hunter’s EGO Rating passes certain thresholds.
Ark hunters can customize their looks by acquiring various outfits while adventuring. These outfits don’t affect any statistics. Change outfits from the Loadouts tab of the Character Screen.
Ark hunters may create a temporary vehicle at will. Press
to create yours. If your vehicle is destroyed, there will be a delay before it can be fabricated again. New vehicles may be purchased from vendors or from the Defiance Store. In some cases, ark hunters can be awarded vehicles for completing missions.
Weapon Mods can be found by completing various missions, buying them from a vendor, or purchasing random mod chests from Lockbox Vendors. These devices provide various bonuses to weapons when attached to them. Weapon Mods are specific to a weapon type and can only go into specific slots. They can be attached to weapons through the Salvage Matrix.
There are times when an item is claimed as part of a reward or a purchase from the store when an ark hunter’s inventory is full. In these cases, those items can be found under the Claim tab of the Defiance Store and claimed when the ark hunter has available inventory space again.
Keycodes can be used to purchase lock boxes found on vendors. Lock boxes are ancient arktech containers designed to conceal the contents within. No one knows what is in a lock box, but it is always valuable.
Lockbox Vendors sell several tiers of Lockboxes. As the tier gets higher, the number of items you receive and chance of getting higher rarity items increases, but so does the cost. Lockboxes can only be unlocked through the use of keycodes.
When your vehicle is off the ground, you can try to perform various stunts, using the vehicle movement controls. There are even pursuits related to how far you can jump and how many spins you can do before landing on the ground. Be sure to pick a safe place to land though, or you might not get credit for the stunt.
The nimblest of the vehicles in Defiance. Runners excel at off road driving. They are balanced in speed between haulers and rollers. Due to their small size, they don’t hit for as much damage or have as many hit points as either Rollers or Haulers.
Rollers are car sized vehicles that usually can carry a passenger. They are the fastest vehicles on the road but are not as good at off-roading as Runners. They have a good balance of speed, health and damaging capability.
Haulers are larger trucks that move slower than other vehicles but tend to hit harder and have more hit points than their smaller counterpoints.
The Cerberus can be found on competitive multiplayer maps, and in Shadow War. It sports a main turret that can be mounted from the rear of the vehicle, and a passenger side rocket system. The main turret rotates through a full 360-degree range, but the rocket system has a limited forward firing arc.
Co-op maps are available under the matchmaking menu. These scenarios challenge 4 players to complete objectives in a confined, cooperative environment.
The Matchmaking screen is used to get into Co-op Maps, Competitive Maps and Shadow War. These same functions can be performed on the Quick Menu in-game. Once queued, you don’t have to remain on the Matchmaking screen. In-game notifications will let you know when your match is ready for you to join. If you are part of a group, your whole group will join the match or map together.
Increasing your EGO rating will unlock maps under matchmaking for you to select. If the group leader has the map unlocked, he can take the entire group into it. even if other members do not yet have it unlocked.
The Matchmaking screen is used to get into Co-op Maps, Competitive Maps and Shadow War. These same functions can be performed on the Quick Menu in-game. Once queued, you don’t have to remain on the Matchmaking screen. In-game notifications will let you know when your match is ready for you to join. If you are part of a group, your whole group will join the match or map together.
From the Matchmaking menu, you may access a list of available PvP maps. In these events, ark hunters are pitted against each other in tests of skill and endurance.
Shadow War operations occur when Echelon identifies high-priority targets in the area. These open-world battles pit teams against each other to control points of interest.
The Quick Menu can be accessed in game by pressing
. Once in, there are nested options that are context sensitive. Using
,
,
and
to navigate the various levels of the tree and make selections.
The matchmaking option will let you join in on Competitive Multiplayer maps, Co-op Maps and Shadow War. All the options you can find on the Matchmaking screen are available through this menu option.
This shortcut will open up a dialog, allowing you to search for a specific player and find out their current status. Once found, you can also perform actions, such as sending them friend invites, clan invites or group invites.
This shortcut will take you into the Defiance Store Screen. From here, you can purchase Bits and use those Bits to purchase various items and boosts. Also, the Defiance Store is where you can claim any inventory overflow items.
This option allows you to perform various actions, such as sending friend invites or group invites to other players that are near you.