Alien detonator with a high rate of fire that shoots grenades that explode on impact
Corrosive Explosive Ammo
Corrosive Rounds turn Armor into butter, dealing bonus damage against targets with active armor. Shields and Health are resistant to the chemical composition, making them less effective. Attachable to Rocket Launchers and Detonators. Mod Effect: Armor Damage. Nano Effect:
Corrosive.
Electrical Explosive Ammo
Ion rounds scramble energy fields dealing bonus Shield damage, but are smaller caliber than other ammunition making them less effective against Armor and Health. Attachable to Rocket Launchers and Detonators. Mod Effect: Shield Damage. Nano Effect:
Electrical.
Incendiary Explosive Ammo
Incendiary rounds melt unprotected flesh, dealing bonus Health damage. Shields and Armor dampen the heat causing them to be less effective while active. Attachable to Rocket Launchers and Detonators. Mod Effect: Health Damage. Nano Effect:
Incendiary.
Piercing Explosive Ammo
Piercing rounds drill through tough Armor to deal a portion of their damage directly to Health. "Drillers" deal less direct damage to Armor, Shield and Health. Attachable to Rocket Launchers and Detonators. Mod Effect: Armor Penetration. Nano Effect:
Piercing.
Quantum Explosive Ammo
Quantum rounds are capable of phasing a portion of their payload directly through Shields, dealing a portion of their damage directly to Health. The phasic matter within lacks the density of normal matter and deals less direct damage to Shields, Armor and Health. Attachable to Rocket Launchers and Detonators. Mod Effect: Shield Penetration. Nano Effect:
Quantum.
Tinsel Corrosive Explosive Ammo
Corrosive Rounds turn Armor into butter, dealing bonus damage against targets with active armor. Shields and Health are resistant to the chemical composition, making them less effective. Attachable to Rocket Launchers and Detonators. Mod Effect: Armor Damage. Nano Effect:
Corrosive.
(Note: Show blast effect)
Tinsel Electrical Explosive Ammo
Ion rounds scramble energy fields dealing bonus Shield damage, but are smaller caliber than other ammunition making them less effective against Armor and Health. Attachable to Rocket Launchers and Detonators. Mod Effect: Shield Damage. Nano Effect:
Electrical.
(Note: Show blast effect)
Tinsel Incendiary Explosive Ammo
Incendiary rounds melt unprotected flesh, dealing bonus Health damage. Shields and Armor dampen the heat causing them to be less effective while active. Attachable to Rocket Launchers and Detonators. Mod Effect: Health Damage. Nano Effect:
Incendiary.
(Note: Show blast effect)
Tinsel Piercing Explosive Ammo
Piercing rounds drill through tough Armor to deal a portion of their damage directly to Health. "Drillers" deal less direct damage to Armor, Shield and Health. Attachable to Rocket Launchers and Detonators. Mod Effect: Armor Penetration. Nano Effect:
Piercing.
(Note: Show blast effect)
Tinsel Quantum Explosive Ammo
Quantum rounds are capable of phasing a portion of their payload directly through Shields, dealing a portion of their damage directly to Health. The phasic matter within lacks the density of normal matter and deals less direct damage to Shields, Armor and Health. Attachable to Rocket Launchers and Detonators. Mod Effect: Shield Penetration. Nano Effect:
Quantum.
(Note: Show blast effect)
Frosty Corrosive Explosive Ammo
Corrosive Rounds turn Armor into butter, dealing bonus damage against targets with active armor. Shields and Health are resistant to the chemical composition, making them less effective. Attachable to Rocket Launchers and Detonators. Mod Effect: Armor Damage. Nano Effect:
Corrosive.
(Note: Holiday Cheer)
Frosty Electrical Explosive Ammo
Ion rounds scramble energy fields dealing bonus Shield damage, but are smaller caliber than other ammunition making them less effective against Armor and Health. Attachable to Rocket Launchers and Detonators. Mod Effect: Shield Damage. Nano Effect:
Electrical.
(Note: Holiday Cheer)
Frosty Incendiary Explosive Ammo
Incendiary rounds melt unprotected flesh, dealing bonus Health damage. Shields and Armor dampen the heat causing them to be less effective while active. Attachable to Rocket Launchers and Detonators. Mod Effect: Health Damage. Nano Effect:
Incendiary.
(Note: Holiday Cheer)
Frosty Piercing Explosive Ammo
Piercing rounds drill through tough Armor to deal a portion of their damage directly to Health. "Drillers" deal less direct damage to Armor, Shield and Health. Attachable to Rocket Launchers and Detonators. Mod Effect: Armor Penetration. Nano Effect:
Piercing.
(Note: Holiday Cheer)
Frosty Quantum Explosive Ammo
Quantum rounds are capable of phasing a portion of their payload directly through Shields, dealing a portion of their damage directly to Health. The phasic matter within lacks the density of normal matter and deals less direct damage to Shields, Armor and Health. Attachable to Rocket Launchers and Detonators. Mod Effect: Shield Penetration. Nano Effect:
Quantum.
(Note: Holiday Cheer)
Explosive Acceleration Sight
Sight attachment which improves firing behavior without adding a scope. Attachable to Rocket Launchers and Detonators. Mod Effect: Projectile Velocity.
Explosive Magnification Sight
Sight attachment which improves firing behavior without adding a scope. Attachable to Rocket Launchers and Detonators. Mod Effect: Blast Radius.