Defiance 2050 Guide
Weapons

NRS-500 Commando

Standard military burst sub-machine gun with a high critical value that fires in bursts

Inventory Icon
HUD Icon
Stats
Class
Mid-Caliber
Type
Sub Machine Gun
Group
VBI SMGs
Mag
40
Firing
Burst
Image
NRS-500 Commando Ehnace Weapon Screen
Source: 2050 PC 4K
Card
NRS-500 Commando Ehnace Weapon Screen
Rarities
  • Unommon NRS-500 Commando
    Unommon

Von Bach Industries

NRS-500 Commando VBI

Variants

Cosmic Resonance

Availability
Cosmic NRS-500 Commando
[1]
+15% Falloff
[2]
Damaging an enemy applies Resonance (Cooldown: 1s). Resonance increases damage taken by 2% for 5s (Max Stacks: 5)
[3]
Applying Resonance reverberates with your weapon improving accuracy, recoil and blast radius by 3% for 5s (Max Stacks: 5)
[4]
Killing a resonate enemy converts released energy directly into 10% munitions in clip (Cooldown: 3s)
Prime Cosmic NRS-500 Commando

Precision Torment

Availability
Precision NRS-500 Commando
[1]
+15% Critical Multiplier
[2]
Non-Critical hits apply Tempered Nerves for 5 seconds. Tempered Nerves increases Accuracy, Recoil and Recoil Recovery by 5%. (Max Stacks: 3)
[3]
Critical kills increase Reload Speed by 25% for 2 seconds.
[4]
Reloading grants 15% Damage for 5 seconds.

Cleansing Flames

Availability
Cleansing NRS-500 Commando
[1]
+10% Health Damage
[2]
Weapon hits apply Cleansing, dealing Incendiary damage for 6 seconds. (Cooldown: 2s. Max Stacks: 5)
[3]
Applying Cleansing grants you a stack of Catharsis, restoring Vitality over 6 seconds. (Cooldown: 2s. Max Stacks: 5)
[4]
Purifying Radiance: Killing an enemy affected by Cleansing causes your weapons to explode on hit, dealing AoE incendiary damage (Cooldown: 1s) as well as granting you an Incendiary damage Aura for 10 seconds. (Cooldown 10s)

Frigid Impact

Availability
Frigid NRS-500 Commando
[1]
+10% Shield / Armor Damage
[2]
Kills restore 25% Shield Capacity / Armor Durability over 5 seconds (Cooldown: 10s)
[3]
Using an ability grants an additional +15% Shield / Armor Damage for 10 seconds (Max Stacks: 1)
[4]
Breaking an enemy Shield or Armor reloads your equipped weapon and provides +15% damage for 10 seconds

Devouring Essence

Availability
Devouring NRS-500 Commando
[1]
+15% Reload
[2]
Dealing damage to an enemy decreases their damage by 5% and increases your damage by 10% for 8s. (Cooldown: 5s)
[3]
Using an ability increases Rate of Fire by 7% for 7s. (Stacks, Duration does not refresh)
[4]
Kills reduce active ability cooldowns by 20% (Cooldown: 20s)
Prime Devouring NRS-500 Commando

Mods

Ammo
Corrosive Mid-Caliber Ammo
Corrosive Rounds turn Armor into butter, dealing bonus damage against targets with active armor. Shields and Health are resistant to the chemical composition, making them less effective. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Armor Damage. Nano Effect: Corrosive.
Electrical Mid-Caliber Ammo
Ion rounds scramble energy fields dealing bonus Shield damage, but are smaller caliber than other ammunition making them less effective against Armor and Health. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Shield Damage. Nano Effect: Electrical.
Incendiary Mid-Caliber Ammo
Incendiary rounds melt unprotected flesh, dealing bonus Health damage. Shields and Armor dampen the heat causing them to be less effective while active. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Health Damage. Nano Effect: Incendiary.
Piercing Mid-Caliber Ammo
Piercing rounds drill through tough Armor to deal a portion of their damage directly to Health. "Drillers" deal less direct damage to Armor, Shield and Health. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Armor Penetration. Nano Effect: Piercing.
Quantum Mid-Caliber Ammo
Quantum rounds are capable of phasing a portion of their payload directly through Shields, dealing a portion of their damage directly to Health. The phasic matter within lacks the density of normal matter and deals less direct damage to Shields, Armor and Health. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Shield Penetration. Nano Effect: Quantum.
Tinsel Corrosive Mid-Caliber Ammo
Corrosive Rounds turn Armor into butter, dealing bonus damage against targets with active armor. Shields and Health are resistant to the chemical composition, making them less effective. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Armor Damage. Nano Effect: Corrosive. (Note: Show blast effect)
Tinsel Electrical Mid-Caliber Ammo
Ion rounds scramble energy fields dealing bonus Shield damage, but are smaller caliber than other ammunition making them less effective against Armor and Health. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Shield Damage. Nano Effect: Electrical. (Note: Show blast effect)
Tinsel Incendiary Mid-Caliber Ammo
Incendiary rounds melt unprotected flesh, dealing bonus Health damage. Shields and Armor dampen the heat causing them to be less effective while active. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Health Damage. Nano Effect: Incendiary. (Note: Show blast effect)
Tinsel Piercing Mid-Caliber Ammo
Piercing rounds drill through tough Armor to deal a portion of their damage directly to Health. "Drillers" deal less direct damage to Armor, Shield and Health. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Armor Penetration. Nano Effect: Piercing. (Note: Show blast effect)
Tinsel Quantum Mid-Caliber Ammo
Quantum rounds are capable of phasing a portion of their payload directly through Shields, dealing a portion of their damage directly to Health. The phasic matter within lacks the density of normal matter and deals less direct damage to Shields, Armor and Health. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Shield Penetration. Nano Effect: Quantum. (Note: Show blast effect)
Frosty Corrosive Mid-Caliber Ammo
Corrosive Rounds turn Armor into butter, dealing bonus damage against targets with active armor. Shields and Health are resistant to the chemical composition, making them less effective. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Armor Damage. Nano Effect: Corrosive. (Note: Holiday Cheer)
Frosty Electrical Mid-Caliber Ammo
Ion rounds scramble energy fields dealing bonus Shield damage, but are smaller caliber than other ammunition making them less effective against Armor and Health. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Shield Damage. Nano Effect: Electrical. (Note: Holiday Cheer)
Frosty Incendiary Mid-Caliber Ammo
Incendiary rounds melt unprotected flesh, dealing bonus Health damage. Shields and Armor dampen the heat causing them to be less effective while active. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Health Damage. Nano Effect: Incendiary. (Note: Holiday Cheer)
Frosty Piercing Mid-Caliber Ammo
Piercing rounds drill through tough Armor to deal a portion of their damage directly to Health. "Drillers" deal less direct damage to Armor, Shield and Health. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Armor Penetration. Nano Effect: Piercing. (Note: Holiday Cheer)
Frosty Quantum Mid-Caliber Ammo
Quantum rounds are capable of phasing a portion of their payload directly through Shields, dealing a portion of their damage directly to Health. The phasic matter within lacks the density of normal matter and deals less direct damage to Shields, Armor and Health. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Shield Penetration. Nano Effect: Quantum. (Note: Holiday Cheer)
Barrel
Mid-Caliber Power Barrel
Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Damage.
Mid-Caliber Precision Barrel
Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Critical Multiplier.
Magazine
Mid-Caliber Dextrous Mag
Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Reload.
Mid-Caliber Steady Mag
Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Recoil Recovery.
Sight
Mid-Caliber Accurate Commando Scope
Scope that provides a low level of zoom. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Falloff Distance.
Mid-Caliber Accurate Marksman Scope
Scope that provides a mid level of zoom. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Accuracy.
Mid-Caliber Accurate Sight
Sight attachment which improves firing behavior without adding a scope. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Accuracy.
Mid-Caliber Persistent Commando Scope
Scope that provides a low level of zoom. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Falloff Distance.
Mid-Caliber Persistent Marksman Scope
Scope that provides a mid level of zoom. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Falloff Distance.
Mid-Caliber Persistent Sight
Sight attachment which improves firing behavior without adding a scope. Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Falloff Distance.
Stock
Mid-Caliber Balanced Stock
Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Recoil.
Mid-Caliber Quickening Stock
Attachable to Assault Rifles, SMGs, and LMGs. Mod Effect: Fire Rate.

Weapon Skins

  • Agitator
  • Andromeda
  • Brave
  • Butcher Ø
  • Crimson
  • Dark Aurum
  • Desert Camo
  • Digital Camo
  • Fissure
  • Graffiti
  • Metal
  • Raptor
  • Standard
  • Umber
  • Urban Camo
  • Valor
  • Verde
  • Voidrunner
  • Winter
  • Woodland Camo
  • VBI SMG with Zealot Weapon Skin
    Zealot