Miliary detonator that fires sticky, manually detonated grenades that have a moderate blast area

Inventory Icon
HUD Icon
Stats
Class
Explosive
Type
Detonator
Group
VBI Detonators
Mag
6
Firing
One round (Reload for Manual Detonation)
Image
AP-16 Hammer Ehnace Weapon Screen
Source: 2050 PC 4K
Card
AP-16 Hammer Ehnace Weapon Screen
Rarities
  • Unommon AP-16 Hammer
    Unommon

Von Bach Industries

AP-16 Hammer VBI

Variants

Cosmic Resonance

Availability
Cosmic AP-16 Hammer
[1]
+15% Falloff
[2]
Damaging an enemy applies Resonance (Cooldown: 1s). Resonance increases damage taken by 2% for 5s (Max Stacks: 5)
[3]
Applying Resonance reverberates with your weapon improving accuracy, recoil and blast radius by 3% for 5s (Max Stacks: 5)
[4]
Killing a resonate enemy converts released energy directly into 10% munitions in clip (Cooldown: 3s)

Precision Torment

Availability
Precision AP-16 Hammer
[1]
+15% Critical Multiplier
[2]
Non-Critical hits apply Tempered Nerves for 5 seconds. Tempered Nerves increases Accuracy, Recoil and Recoil Recovery by 5%. (Max Stacks: 3)
[3]
Critical kills increase Reload Speed by 25% for 2 seconds.
[4]
Reloading grants 15% Damage for 5 seconds.

Cleansing Flames

Availability
Cleansing AP-16 Hammer
[1]
+10% Health Damage
[2]
Weapon hits apply Cleansing, dealing Incendiary damage for 6 seconds. (Cooldown: 2s. Max Stacks: 5)
[3]
Applying Cleansing grants you a stack of Catharsis, restoring Vitality over 6 seconds. (Cooldown: 2s. Max Stacks: 5)
[4]
Purifying Radiance: Killing an enemy affected by Cleansing causes your weapons to explode on hit, dealing AoE incendiary damage (Cooldown: 1s) as well as granting you an Incendiary damage Aura for 10 seconds. (Cooldown 10s)

Frigid Impact

Availability
Frigid AP-16 Hammer
[1]
+10% Shield / Armor Damage
[2]
Kills restore 25% Shield Capacity / Armor Durability over 5 seconds (Cooldown: 10s)
[3]
Using an ability grants an additional +15% Shield / Armor Damage for 10 seconds (Max Stacks: 1)
[4]
Breaking an enemy Shield or Armor reloads your equipped weapon and provides +15% damage for 10 seconds

Devouring Essence

Availability
Devouring AP-16 Hammer
[1]
+15% Reload
[2]
Dealing damage to an enemy decreases their damage by 5% and increases your damage by 10% for 8s. (Cooldown: 5s)
[3]
Using an ability increases Rate of Fire by 7% for 7s. (Stacks, Duration does not refresh)
[4]
Kills reduce active ability cooldowns by 20% (Cooldown: 20s)

Mods

Ammo
Corrosive Explosive Ammo
Corrosive Rounds turn Armor into butter, dealing bonus damage against targets with active armor. Shields and Health are resistant to the chemical composition, making them less effective. Attachable to Rocket Launchers and Detonators. Mod Effect: Armor Damage. Nano Effect: Corrosive.
Electrical Explosive Ammo
Ion rounds scramble energy fields dealing bonus Shield damage, but are smaller caliber than other ammunition making them less effective against Armor and Health. Attachable to Rocket Launchers and Detonators. Mod Effect: Shield Damage. Nano Effect: Electrical.
Incendiary Explosive Ammo
Incendiary rounds melt unprotected flesh, dealing bonus Health damage. Shields and Armor dampen the heat causing them to be less effective while active. Attachable to Rocket Launchers and Detonators. Mod Effect: Health Damage. Nano Effect: Incendiary.
Piercing Explosive Ammo
Piercing rounds drill through tough Armor to deal a portion of their damage directly to Health. "Drillers" deal less direct damage to Armor, Shield and Health. Attachable to Rocket Launchers and Detonators. Mod Effect: Armor Penetration. Nano Effect: Piercing.
Quantum Explosive Ammo
Quantum rounds are capable of phasing a portion of their payload directly through Shields, dealing a portion of their damage directly to Health. The phasic matter within lacks the density of normal matter and deals less direct damage to Shields, Armor and Health. Attachable to Rocket Launchers and Detonators. Mod Effect: Shield Penetration. Nano Effect: Quantum.
Tinsel Corrosive Explosive Ammo
Corrosive Rounds turn Armor into butter, dealing bonus damage against targets with active armor. Shields and Health are resistant to the chemical composition, making them less effective. Attachable to Rocket Launchers and Detonators. Mod Effect: Armor Damage. Nano Effect: Corrosive. (Note: Show blast effect)
Tinsel Electrical Explosive Ammo
Ion rounds scramble energy fields dealing bonus Shield damage, but are smaller caliber than other ammunition making them less effective against Armor and Health. Attachable to Rocket Launchers and Detonators. Mod Effect: Shield Damage. Nano Effect: Electrical. (Note: Show blast effect)
Tinsel Incendiary Explosive Ammo
Incendiary rounds melt unprotected flesh, dealing bonus Health damage. Shields and Armor dampen the heat causing them to be less effective while active. Attachable to Rocket Launchers and Detonators. Mod Effect: Health Damage. Nano Effect: Incendiary. (Note: Show blast effect)
Tinsel Piercing Explosive Ammo
Piercing rounds drill through tough Armor to deal a portion of their damage directly to Health. "Drillers" deal less direct damage to Armor, Shield and Health. Attachable to Rocket Launchers and Detonators. Mod Effect: Armor Penetration. Nano Effect: Piercing. (Note: Show blast effect)
Tinsel Quantum Explosive Ammo
Quantum rounds are capable of phasing a portion of their payload directly through Shields, dealing a portion of their damage directly to Health. The phasic matter within lacks the density of normal matter and deals less direct damage to Shields, Armor and Health. Attachable to Rocket Launchers and Detonators. Mod Effect: Shield Penetration. Nano Effect: Quantum. (Note: Show blast effect)
Frosty Corrosive Explosive Ammo
Corrosive Rounds turn Armor into butter, dealing bonus damage against targets with active armor. Shields and Health are resistant to the chemical composition, making them less effective. Attachable to Rocket Launchers and Detonators. Mod Effect: Armor Damage. Nano Effect: Corrosive. (Note: Holiday Cheer)
Frosty Electrical Explosive Ammo
Ion rounds scramble energy fields dealing bonus Shield damage, but are smaller caliber than other ammunition making them less effective against Armor and Health. Attachable to Rocket Launchers and Detonators. Mod Effect: Shield Damage. Nano Effect: Electrical. (Note: Holiday Cheer)
Frosty Incendiary Explosive Ammo
Incendiary rounds melt unprotected flesh, dealing bonus Health damage. Shields and Armor dampen the heat causing them to be less effective while active. Attachable to Rocket Launchers and Detonators. Mod Effect: Health Damage. Nano Effect: Incendiary. (Note: Holiday Cheer)
Frosty Piercing Explosive Ammo
Piercing rounds drill through tough Armor to deal a portion of their damage directly to Health. "Drillers" deal less direct damage to Armor, Shield and Health. Attachable to Rocket Launchers and Detonators. Mod Effect: Armor Penetration. Nano Effect: Piercing. (Note: Holiday Cheer)
Frosty Quantum Explosive Ammo
Quantum rounds are capable of phasing a portion of their payload directly through Shields, dealing a portion of their damage directly to Health. The phasic matter within lacks the density of normal matter and deals less direct damage to Shields, Armor and Health. Attachable to Rocket Launchers and Detonators. Mod Effect: Shield Penetration. Nano Effect: Quantum. (Note: Holiday Cheer)
Barrel
Explosive Optimization Barrel
Attachable to Rocket Launchers and Detonators. Mod Effect: Full Damage Radius.
Explosive Power Barrel
Attachable to Rocket Launchers and Detonators. Mod Effect: Damage.
Magazine
Explosive Dextrous Mag
Attachable to Rocket Launchers and Detonators. Mod Effect: Reload.
Explosive Dispersion Mag
Attachable to Rocket Launchers and Detonators. Mod Effect: Min Damage.
Sight
Explosive Acceleration Sight
Sight attachment which improves firing behavior without adding a scope. Attachable to Rocket Launchers and Detonators. Mod Effect: Projectile Velocity.
Explosive Magnification Sight
Sight attachment which improves firing behavior without adding a scope. Attachable to Rocket Launchers and Detonators. Mod Effect: Blast Radius.
Stock
Explosive Impact Stock
Attachable to Rocket Launchers and Detonators. Mod Effect: Melee Damage.
Explosive Quickening Stock
Attachable to Rocket Launchers and Detonators. Mod Effect: Fire Rate.

Weapon Skins

  • Agitator
  • Andromeda
  • Brave
  • Butcher Ø
  • Crimson
  • Dark Aurum
  • Desert Camo
  • Digital Camo
  • Fissure
  • Graffiti
  • Metal
  • Raptor
  • Standard
  • Umber
  • Urban Camo
  • Valor
  • Verde
  • Voidrunner
  • Winter
  • Woodland Camo
  • VBI Detonator with Zealot Weapon Skin
    Zealot