Grid will most likely be your introduction to the Contracts system and also feature in the Story Arc you will unlock later in the game.
Metallic humanoids that can dash long distances including passing through ark hunters causing damage. Used range and melee attacks. Not normally encountered outside of the Crusader’s mission line, they can be summoned by Inquisitors. Count as Soldiers for the “Grid Research” Pursuit. Vulnerable to headshots.
Small scurrying and jumping creatures, these are the “Skitterlings” of the Grid. Melee attack from jumping and biting.
Large four-legged creatures found at “The Horror” Emergency. Basic attacks include a short dual blast, an extended homing energy blast and a jump and stomp. Will summon Crusaders if damaged but not killed quickly enough. Count as “Sentry” for the “Grid Research” Pursuit. Vulnerable to headshots.
Metallic four-legged monsters that shoot very damaging fireballs. They gallop slowly and can turn on a dime. Usually only seen during the Crusader’s missions.
Basic Grid enemy, energy-emitting humanoid capable of invisibility and melee attacks. Charges ark hunters for close range combat. Can appear normally or as the result of a Grid-infected enemy’s demise. Vulnerable to headshots.