The Crusader is a formidable bruiser class that comes well-equipped with a mighty hammer they can summon to engage in epic melee battles! Level up unique skills and activate abilities to leap right into the action or pull in enemies toward you with full force. The Crusader can later unlock awe-inspiring abilities like an absorbing shield that protects and unleashes an outward attack for swift retribution! Alternatively, the Crusader can call upon a massive meteor strike from above and crash it down to explosively damage and knockback foes.

Blog Post

https://www.trionworlds.com/defiance/en/2018/10/15/crusader-pack-trouble-in-paradise-is-live/

Class Icon

Ability Tree

Class Crusader Ability Tree

Abilities

Power 1
Hammer Time

Summon a melee super weapon hammer (Cooldown: 45s)

Levels

Level 1
Hammer Energy: 100%
Level 2
Hammer Energy: 150%
Level 3
Hammer Energy: 200%
Passive Tier 1
Intimidate

When you summon your hammer, gain a buff that reduces damage taken and increases the threat generated by your attacks for 10 seconds

Levels

Level 1
Damage Reduction: 3%
Level 2
Damage Reduction: 4%
Level 3
Damage Reduction: 5%
Level 4
Damage Reduction: 7%
Level 5
Damage Reduction: 10%
Juggernaut

Upon killing an enemy, recharge a percentage of your health, shields and armor (Cooldown: 15s)

Levels

Level 1
Amount Regenerated: 4%
Level 2
Amount Regenerated: 6%
Level 3
Amount Regenerated: 8%
Level 4
Amount Regenerated: 11%
Level 5
Amount Regenerated: 15%
Invigorate

When you fall below 50% vitality (total health, shields and armor), recharge a percentage of your class abilities (Cooldown: 15s)

Levels

Level 1
Amount Recharged: 4%
Level 2
Amount Recharged: 8%
Level 3
Amount Recharged: 12%
Level 4
Amount Recharged: 16%
Level 5
Amount Recharged: 20%
Power 2
Blitz

Charge forward and leap in the air, upon landing you stun enemies in an area around you for 2 seconds (slows by 50% in PvP instead) (Cooldown: 20s)

Levels

Level 1
Additional Damage From Slam: 100%
Level 2
Additional Damage From Slam: 130%
Level 3
Additional Damage From Slam: 160%
Vortex

Pull nearby enemies towards your location (Cooldown: 15s)

Levels

Level 1
Range: 8m
Level 2
Range: 12m
Level 3
Range: 16m
Passive Tier 2
Hardened

Increased vitality (total health, shields and armor)

Levels

Level 1
Vitality Increase: 3%
Level 2
Vitality Increase: 4%
Level 3
Vitality Increase: 5%
Level 4
Vitality Increase: 7%
Level 5
Vitality Increase: 10%
Fortitude

Reduced armor repair and shield regen delay

Levels

Level 1
Delay Decrease: 4%
Level 2
Delay Decrease: 6%
Level 3
Delay Decrease: 8%
Level 4
Delay Decrease: 11%
Level 5
Delay Decrease: 15%
Onslaught

Increased damage for 10s after using Hammer Time

Levels

Level 1
Additional Damage: 4%
Level 2
Additional Damage: 8%
Level 3
Additional Damage: 12%
Level 4
Additional Damage: 16%
Level 5
Additional Damage: 20%
Passive Tier 3
Bulldozer

Every time you hit an enemy, gain a buff that increases your damage for 10 seconds (Cooldown: 5s) (5 stacks max)

Levels

Level 1
Additional Damage: 1%
Level 2
Additional Damage: 2%
Level 3
Additional Damage: 3%
Level 4
Additional Damage: 5%
Level 5
Additional Damage: 8%
Grit

Take less damage when below 25% vitality (total health, shields and armor)

Levels

Level 1
Damage Reduction: 4%
Level 2
Damage Reduction: 8%
Level 3
Damage Reduction: 12%
Level 4
Damage Reduction: 16%
Level 5
Damage Reduction: 20%
Fearless

When you activate an ability, gain 20% movement speed and immunity to knockdown effects for a short period

Levels

Level 1
Duration: 3s
Level 2
Duration: 4s
Level 3
Duration: 5s
Level 4
Duration: 7s
Level 5
Duration: 10s
Power 3
Meteor Smash

Summon a meteor above your head and slam it down on your target. Meteor explodes on impact dealing massive damage to your target and nearby enemies (Cooldown: 45s)

Levels

Level 1
Damage: 100%
Level 2
Damage: 150%
Level 3
Damage: 200%
Level 4
Damage: 250%
Bulwark

Activate a shield that absorbs all incoming damage for 5s or until it breaks. When the shield expires it explodes, dealing a portion of the damage absorbed to nearby enemies (Cooldown: 30s)

Levels

Level 1
Damage Reflected: 25%
Level 2
Damage Reflected: 35%
Level 3
Damage Reflected: 45%
Level 4
Damage Reflected: 55%

Packs

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